One player on each side. You pitch and field, they bat, then you swap. Every at-bat is a showdown between a pitcher and a batter, staged like a TV broadcast and set in a heavy-metal festival with flame cannons around the park.
At the plate and on the mound
Batting is a duel of aim and timing. You drag a circle onto the spot where you expect the pitch to cross the plate and swing when the ball arrives. Contact, power and bunt swings trade forgiveness for punch, and timing sets which way the ball goes.
Pitching takes two presses. The first locks your aim and starts a release meter. The second stops it, and the closer you are to the green, the better the pitch goes where you aimed. Each pitch breaks its own way, from fastballs and sliders to a few wiffle-ball oddities.
You make the calls in the field too: throw to a base, dive for the ball, or send a runner.
Ways to play
- Play the CPU. Pick the park, the number of innings, your side and how good the CPU is, from rookie to ace.
- 1v1 online. Three innings against another player.
- HR Derby. Solo, a bracket of sluggers, or head to head.
- Practice and challenges. Drills for batting, pitching and fielding, plus ten tough situations to clear.
- Season. Run a franchise through a schedule and playoffs against seven CPU clubs.
The parks
Four themed stadiums surround the festival hub, each with its own fences and hazards. Heavy Metal Night has an amp-stack wall in left field, the swamp park has a bayou beyond right, the haunted park has a crypt in center, and the arcade park is a pinball table.




