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Schoolyard Hero

Buy low. Sell high. Rule the school.

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Free · No account · Plays in your browser

A green travel screen reading Traveling to Playground, Day 2 of 30, with cash, reputation and days left
  • Work the market

    Prices move from place to place and day to day. Buy where an item is cheap, sell where it is hot.

  • Reputation matters

    A good name means discounts and opens the Teachers' Lounge. A bad one raises prices and brings trouble.

  • Borrow at your risk

    Six lenders offer cash at 5 to 30 percent interest a day. Negotiate, and pay it back before it compounds.

  • The title screen with Classic Mode and Endless Mode buttons
  • A green travel screen reading Traveling to Playground, Day 2 of 30, with cash, reputation and days left
  • The Music Room market with a backpack of chips and candy to sell and a breaking-news ticker
  • The travel list of school locations, each with when you last visited, and locked rooms that need reputation

Schoolyard Hero is a trading game in the spirit of Dope Wars, moved to a school. You start with $50 and a middling reputation. Each day you buy items where they are cheap, travel somewhere they sell for more, and try to finish with the biggest pile of cash and stock.

How a run goes

Every trip across the school costs a day. The cafeteria, playground, gym, library and art room each make their own kind of item cheaper. Fifteen items run from a $1 candy to a legendary Teacher's Pet Badge, and the rarer the item, the wilder its price swings. Sparklines show where prices have been, and a news ticker hints at what is coming.

Classic mode gives you 30 days. Endless mode never ends, so you play until you quit.

Trouble and luck

Travel can trigger events. Some are choices with a risk and a payoff, such as a hall monitor heading for your trading spot. Others are small challenges: a locker combination, a quiz, a memory sequence, a timed sum, a pattern. Win and you are paid. Fail and you pay.

Staying on top

  • Reputation runs from 0 to 100 and changes your prices, your events and where you may go.
  • Loans give you cash fast, with interest that compounds daily.
  • Achievements (24) and prestige stars carry over between runs and unlock permanent bonuses for the next one.

Your high score and progress are saved in your browser. There are no accounts, and nothing is sent anywhere.

Ready to play Schoolyard Hero?

Buy low. Sell high. Rule the school.

Free · No account · Plays in your browser