Strict Klondike rules underneath. On top of them: combos, Fever mode, jackpots, screen shake and surprise challenges. The cards are sacred, so purists get real solitaire and everyone else gets the fireworks.
Modes
- Kaboom Run. Eight winnable deals against rising score targets. Cash out when you hit the target, then pick one of three upgrades between rounds. Upgrades change the scoring, never the rules.
- Blitz 3:00. Today's deal, the same for everyone, against a three-minute clock. Clear it to bank points for every second left, then put your initials on the daily top ten.
- Draw 1 and Draw 3. Classic Klondike with all the arcade trimmings.
- Daily Deal. One shared deal per day.
What makes it loud
- Combos. Every productive play builds a multiplier up to ×5, named on screen from NICE to CARD DEITY.
- On the beat. Each card sent home lands on the next sixteenth note and plays the melody, so a fast streak plays the tune.
- Fever. Fill the heat bar for double points, a rainbow grid and faster music.
- Lucky cards. Revealed cards sometimes turn gold. Send one home to spin the jackpot.
- Big moments. Empty a column and it's DEMOLISHED. Win and you get the 1990 bouncing-card cascade.
Every Run, Blitz and Daily deal is proven winnable by a solver before you see it. Turn on Effects: Chill in the menu to drop the shake and flashes.

